Spell Water Dnd 5e
Water related spells in d d 5e organized by level source black is player s handbook core spells green is elemental evil supplement spells and spell list.
Spell water dnd 5e. The water unfreezes in 1 hour. This spell lets one track down bodies of water natural resources powerful extraplanar beings or even specific buildings. You freeze the water provided that there are no creatures in it.
If you cast this spell multiple times you can have no more than two of its non instantaneous effects active at a time and you can dismiss such an effect as an action. You conjure up a wall of water on the ground at a point you can see within range. Alternatively you destroy fog in a 30 foot cube within range.
This change lasts for 1 hour. You can make the wall up to 30 feet long 10 feet high and 1 foot thick or you can make a ringed wall up to 20 feet in diameter 20 feet high and 1 foot thick. You can breathe water as if it was air.
Until the spell ends water swirls across your body and you gain the following benefits. Every water spell in the game is on the druid spell list and the coastal land druids get some of the phb water always prepared so if you want to make a water mage druid class is. Commune with nature is.
When you cast this spell using a spell slot of 2nd level or higher you create or destroy 10 additional gallons of water or the size of the cube increases by 5 feet for each. You destroy up to 10 gallons of water in an open container within range. The wall vanishes when the spell ends.
Dungeons and dragons d d fifth edition 5e spells. Keep in mind works only when there s an abundance of nature so it won t help or even work in dungeons or cities. Until the spell ends you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side.