Spell Save Dc 5e
The spell save dc is a cumulative number the opponent must beat to avoid negative effects of the spell.
Spell save dc 5e. A magic wand staff whatever that when attuned gives a bonus to save dc s. Proficency bonus is dependent on charater level 1 to 4 is 2 5 to 8 is 3 9 to 12 is 4 13 to 16 is 5 and 17 to 20 is 6. If he s using a 1 magic wand his save would be 17.
Casting stat mod is dependent on your class as well as the ablity score. Spell attack modifier your proficiency bonus your intelligence modifier. Some channel divinity effects require saving throws.
So a 10th level wizard with an intelligence score of 18 casting fireball on some goblins will have a spell save dc of 8 4 4 16. Harness divine power optional also at 3rd level you can expend a use of your channel divinity to fuel your spells. Spell save dc is 8 proficency bonus casting stat mod.
Spell save dc 8 your proficiency bonus your intelligence modifier. Spell attack modifier your proficiency bonus your charisma modifier. You can use a musical instrument found in chapter 5 as a spellcasting focus for your bard spells.
You can cast any bard spell you know as a ritual if that spell has the ritual tag. Being a sorcerer if your dm is open to it maybe you could work to custom a metamagic that increases the dc resilient spell or something has a nice ring to it. Usually it s 8 profficiency bonus ability modifier magical bonus.
Spell save dc 8 your proficiency bonus your charisma modifier. For the dc to resist one of the spells equals 8 your regular spellcasting ability modifier your proficiency bonus any special modifiers.